I was born and raised in rural Kentucky, and have spent most of my life on a farm outside the small town of Bardstown, Kentucky. In highschool, I taught myself how to code, and discovered game development through small coding projects.
I fell in love with game design, and quickly became passionate about it. Once I got to college, I immediately began taking classes in game design and animation. In order to expand my skillset, I joined, and am active as the Director of Development of, the Carnegie Mellon Game Creation Society (GCS). Throughout my year and a half at Carnegie Mellon, I have worked on more than a dozen game projects (4 with the GCS, 4 game jam games, and 4 independent projects).
I am currently a sophomore at Carnegie Mellon University, studying Computer Science, Game Design, and Animation. Before enrolling at Carnegie Mellon, in three successive summers while in highschool I took courses in Game Design at the University of Washington, Biophysics and Biofluid Dynamics at Stanford, and Astronomy and Environmental Science at Yale.
|Programming Languages||C, C#, Java, SML, BASIC, some Python, Powershell, GLSL, RobotC|
|Game and Animation Software||Unity, Blender, Maya, Aseprite|
|Software I'm experienced with||ServiceNow, SCCM, Active Directory, Azure, AWS, NewRelic, Microsoft Office, Google Drive|
|Software I've had exposure to||Splunk, Docker, ELK Stack, WSUS, PXE|
|Frycook and Line Worker||Wendy's||Worked as a frycook for the local Wendy's chain. Ran the grill and helped to make sandwiches.||Summer of 2018|
|Vineyard Worker||Council of Ten||Worked at the Council of Ten vineyard for a summer. Constructed new segments of the yineyard, pruned grapes, and helped to produce some of the first batches of wine.||Summer of 2017|
Surfing, Wakeboarding, Skiing, Snowboarding, Kitesurfing, Scuba Diving